If you don't have the archive yet, download it.

After the download, you'll need to come back to this page - or to the copy of this page in the documentation included with the archive - to read the instructions on how to get paintlib through the compiler. Trial-and-error is a lot more work than reading the relevant sections of the instructions. Trust me.

Directory Structure

After you've unpacked the paintlib archive, you should have created the following directory structure:

         |   |--Filter
         |    --test

All platform-independent source code is in common/. The gnu/ and win/-directory trees contain system-specific files. testpic/ contains a suite of test images in various formats. These pictures are in a separate archive. You don't need to download them to use the library (although it's recommended if you'd like to make sure everything works as intended). doc/ contains the paintlib documentation in html format (You're reading it now), and paintX contains the precompiled paintlib ActiveX control (Also in a separate archive).

Compiling with Visual C++ under windows

For windows compiles, you need to download libcurl, libungif, libpng, zlib, libtiff and libjpeg and unpack them to paintlib-x.x.x/otherlib/. The download addresses for these packages are given under links in contents. (If you don't need support for one of these file formats, you can compile paintlib without these libraries. See "Omitting file formats" below for details.)

Some of the archives default to copying files into directories with version-specific names. For instance, the content of tiff-vx.y/ needs to be placed under otherlib/libtiff/. The easiest way to do this is to unpack the archive to otherlib and then rename tiff-vx.y/ to libtiff/. libcurl, libungif, libjpeg and libpng need similar treatment. zlib decompresses directly into the current directory - create a zlib directory and decompress it there.

The windows makefiles and projects are maintained for VS .NET 2003. There are five libraries (paintlib, libpng, libtiff, libjpeg, libungif) and seven test and example programs to be made. Loading the workspace (paintlib.sln, depending on the VC++ Version) into the IDE and doing a batch build of everything should work. Some of the libraries under otherlib generate warnings when they're built under windows. Ignore them.

Run the test programs. test is the main one - it runs automated tests with bitmaps, de- and encoder pairs and filters. Testdec takes a directory as it's command line argument and displays all picture files found. It writes a log to paintlib.log describing success or failure of decoding each file. Testdib demonstrates windows-specific bitmap functions by doing fast blts with transparency.

Bernard Delmée's PicLook is a complete picture viewer based on paintlib. It implements file loading and saving through paintlib and allows you to try the filters. It also supports printing and print preview, uses palettes, and it shows you a preview in the file open dialog - stuff that many people using paintlib will need.

Building with configure

If you have a *nix system, try

  make install

in the main directory. The configure script checks for the presence of the libraries that paintlib uses and builds makefiles that fit. (The otherlib/ directory is unused if configure is used). The default prefix directory into which paintlib gets installed is /usr/local. As is usual, this can be changed by calling configure like this (for example):

  ./configure --prefix=/usr

Libraries are copied to $(prefix)/lib, header files are copied to $(prefix)/include/paintlib.

The main test program is paintlib/common/test/testpaintlib - it runs automated tests with bitmaps, de- and encoder pairs and filters. Debug traces and asserts can be turned on by defining the environment variable CPPFLAGS before calling configure (e.g. export CPPFLAGS=-D_DEBUG in bash).

paintlib is known to compile and run under Intel and Motorola PPC Linux, cygwin and Intel FreeBSD systems, gcc 2.9x and 3.1.

Compiling for Other Systems

On systems other than the ones mentioned above, you're on your own getting the library through the compiler. The code isn't dependent on many system-specific functions. It does need a C++-compiler which supports exceptions and templates.

It shouldn't be too hard for someone who knows his operating system to get paintlib to work. If you succeed, I'd love to know.

Omitting File Formats

(Note that while I tested this feature when it was implemented, I can't really test it exaustively with each re-release. If anything has broken, please let me know.)

If you only need a subset of the supported file formats, you can compile paintlib to include only those formats you need. The file config.h (config.vc under windows) defines a symbol for every file format. To remove file format support from paintlib, remove the corresponding defines from config.h and the corresponding source file from the project-/configure-/makefile. If you remove support for PNG, you don't need libpng or zlib anymore. If you remove support for TIFF or JPEG, you don't need libtiff or libjpeg anymore (duh). Removing JPEG support also removes support for JPEG-encoded TIFF and PICT files. Because of this, removing JPEG support without removing TIFF support means that libtiff needs to be reconfigured.